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Tuesday 21 January 2014

The Resistance game review

During GameALot my wife played a few random games while I was playing Twilight Imperium. One of these games was The Resistance. She loved it and convinced me that we had to pick it up.

The Resistance is an identity deducing game. It is genius in its simple design and quick to play. It is designed for 5 to 10 players. The story behind it is you are all members of a resistance cell attempting to work against the government. Hidden within this cell are a number of government spies attempting to thwart the plans of the resistance group.

The box includes a number of game boards that are more of a set of tracking boards than anything. Each has 5 spots for tracking success of failure of missions along with a vote track marker for tracking how many times a mission has been rejected.

Players are each given a secret identity: blue cards represent resistance and red representing spies. Players then all cover their eyes. One player then asks the spies to open their eyes (only the spies) then tells the spies to close their eyes again. The all players open their eyes. This allows the small number of spies to work against The Resistance together.

Play then progresses with a player being selected to organize a mission. This player checks the mission slot on the board to figure out how many players must be selected; anywhere from 2 to 5 players. He/she must then assign enough players. Once the mission is tasked all of the players vote on whether to approve the mission. If the mission is approved it moves forward, if it is rejected the next player is selected to re-organize the mission. Be careful in voting, if any mission is rejected 5 times the spies win.

Every player on a mission is given two cards: Success and Failure. The Resistance players will always select missions to succeed spies may choose either option depending on their strategy. Spies do want missions to fail. Cards are turned in face down to the organizer. This player shuffles the cards then reveals them. The organizer then places a marker on the board for success or failure.

Once play reaches 3 out of 5 missions as success or failure the game ends. 3 fails mean the spies win while 3 successful missions mean the resistance wins.

I really love The Resistance for its simplicity. There are no complicated rules, strategies, dice rolls, or game boards. Any player should be able to pick up the concept quickly. This leads to the game being played fast with multiple rounds in a night keeping the entire group entertained for a long time.

The Resistance is also perfect for its design for larger game groups. It is targeted for anywhere from 5 to 10 players so if extra people show up for game night this can keep everyone involved in a single game. The best part is every player is involved at every step: voting on missions, resistance players watching every move in an attempt to deduce who is a spy, spies working to deflect suspicion from themselves, and everyone trying to figure out who should be on a mission. Everyone is always involved in every play.

At its core The Resistance seems like a game of practicing deceit but if you look closer it’s more of a game of learning how to detect deceit or honesty. There are always fewer spies so players inevitably spend more game time trying to deduce the legitimacy of other players’ claims of innocence.

The downsides to The Resistance are that it’s an argument game. Players are going to spout unfounded accusations at each other and this could lead to some frustrations at the table. The recent game edition also includes a card expansion. Each card can be assigned to a player allowing a special effect: from influencing voting, to seeing another player’s identity card. While the cards are interesting and some players love them I find these cards slow the game down and take away from the brilliance of the basic game play.

To sum up The Resistance is a game you definitely need on your shelf. It’s fun to play and really saves the night when you end up getting extra players who bump you over the usual 4 to 6 player game limits. The game is easy to learn, fast to play, and really tests your skills at deduction or deception. I recommend The Resistance to any game group. It plays well with family and friends, the theme is universally understandable and it will get some serious play time.

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